1 /*** 2 * Redistribution and use in source and binary forms, with or without 3 * modification, are permitted provided that the following conditions are 4 * met : 5 * 6 * . Redistributions of source code must retain the above copyright 7 * notice, this list of conditions and the following disclaimer. 8 * 9 * . Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * . The name of the author may not be used to endorse or promote products 14 * derived from this software without specific prior written permission. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 17 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 19 * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, 20 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 22 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 23 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 24 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 25 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 26 * POSSIBILITY OF SUCH DAMAGE. 27 * 28 * $Id: AbstractContext.java,v 1.3 2005/08/26 18:09:35 mat007 Exp $ 29 */ 30 31 package jtge.engine.data; 32 33 /*** 34 * Captures common context behaviours. 35 * <p> 36 * FIXME refactor with battlehex turn management. 37 * 38 * @author Mathieu Champlon 39 * @version $Revision: 1.3 $ $Date: 2005/08/26 18:09:35 $ 40 */ 41 public abstract class AbstractContext implements IContext 42 { 43 private final String name; 44 private int turn; 45 46 /*** 47 * Create a context. 48 * 49 * @param name the game name. 50 */ 51 public AbstractContext( final String name ) 52 { 53 this.name = name; 54 this.turn = 0; 55 } 56 57 /*** 58 * Get the context name. 59 * 60 * @return the context name 61 */ 62 public final String getName() 63 { 64 return this.name; 65 } 66 67 /*** 68 * Get the current turn. 69 * 70 * @return the context turn 71 */ 72 public final int getTurn() 73 { 74 return this.turn; 75 } 76 77 /*** 78 * Increments the current turn. 79 */ 80 public final void nextTurn() 81 { 82 this.turn++; 83 } 84 85 /*** 86 * Turn start event. 87 */ 88 protected abstract void turnStarted(); 89 90 /*** 91 * Turn end event. 92 */ 93 protected abstract void turnEnded(); 94 }