1 /***
2 * Redistribution and use in source and binary forms, with or without
3 * modification, are permitted provided that the following conditions are
4 * met :
5 *
6 * . Redistributions of source code must retain the above copyright
7 * notice, this list of conditions and the following disclaimer.
8 *
9 * . Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * . The name of the author may not be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
17 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
20 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
22 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
23 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
24 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
25 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 *
28 * $Id: EndTurn.java,v 1.6 2005/09/10 14:06:08 mat007 Exp $
29 */
30
31 package battlehex.model.command;
32
33 import jtge.engine.command.AbstractCommand;
34 import jtge.engine.data.IContext;
35 import jtge.engine.handler.IConsumer;
36 import battlehex.model.Turn;
37 import battlehex.model.player.IPlayer;
38
39 /***
40 * Ends player turn.
41 *
42 * @author Mathieu Champlon
43 * @version $Revision: 1.6 $ $Date: 2005/09/10 14:06:08 $
44 */
45 public final class EndTurn extends AbstractCommand
46 {
47 private static final long serialVersionUID = -6801014534272014005L;
48
49 /***
50 * {@inheritDoc}
51 */
52 public void execute( final IContext context )
53 {
54 if( !check( context ) )
55 return;
56 final IGame game = (IGame)context.get( IGame.class );
57 final IConsumer output = (IConsumer)context.get( IConsumer.class );
58 game.endTurn( new IGameHandler()
59 {
60 public void update( final IPlayer player )
61 {
62 output.handle( new PlayerUpdate( player ) );
63 }
64
65 public void update( final Turn turn )
66 {
67 output.handle( new TurnUpdate( turn ) );
68 output.handle( new IncomePayment() );
69 }
70 } );
71 }
72
73 private boolean check( final IContext context )
74 {
75 return context.get( IGame.class ) != null;
76 }
77 }