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See:
Description
Interface Summary | |
IController | Defines a controller component. |
ISelection | Defines a territory selection callback. |
Class Summary | |
ControlDisplay | Implements the right vertical bar of the display. |
CurrentPlayerDisplayer | Implements a component displaying the current player as a tile filled with the player color. |
GameDisplayer | Assembles the map and the control components and provides scrolling. |
GridDisplayer | Implements a component for displaying the map. |
PassiveLayout | Provides a layout that let its components place themselves. |
PolygonDisplayer | Implements a component for displaying a polygon. |
TerritoryDisplayer | Handles the territory selection. |
TerritoryInfoDisplayer | Displays territory information. |
TileComponent | Displays a tile. |
View | Provides the application frame. |
Contains the main graphical user interface classes.
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