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See:
Description
| Interface Summary | |
| IController | Defines a controller component. |
| ISelection | Defines a territory selection callback. |
| Class Summary | |
| ControlDisplay | Implements the right vertical bar of the display. |
| CurrentPlayerDisplayer | Implements a component displaying the current player as a tile filled with the player color. |
| GameDisplayer | Assembles the map and the control components and provides scrolling. |
| GridDisplayer | Implements a component for displaying the map. |
| PassiveLayout | Provides a layout that let its components place themselves. |
| PolygonDisplayer | Implements a component for displaying a polygon. |
| TerritoryDisplayer | Handles the territory selection. |
| TerritoryInfoDisplayer | Displays territory information. |
| TileComponent | Displays a tile. |
| View | Provides the application frame. |
Contains the main graphical user interface classes.
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