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1   /***
2    * Redistribution  and use  in source  and binary  forms, with  or without
3    * modification, are permitted provided  that the following conditions are
4    * met :
5    *
6    * . Redistributions  of  source  code  must  retain  the  above copyright
7    *   notice, this list of conditions and the following disclaimer.
8    *
9    * . Redistributions in  binary form  must reproduce  the above  copyright
10   *   notice, this list of conditions  and the following disclaimer in  the
11   *   documentation and/or other materials provided with the distribution.
12   *
13   * . The name of the author may not be used to endorse or promote products
14   *   derived from this software without specific prior written permission.
15   *
16   * THIS SOFTWARE IS  PROVIDED BY THE  AUTHOR ``AS IS''  AND ANY EXPRESS  OR
17   * IMPLIED  WARRANTIES,  INCLUDING,  BUT   NOT  LIMITED  TO,  THE   IMPLIED
18   * WARRANTIES OF MERCHANTABILITY AND  FITNESS FOR A PARTICULAR  PURPOSE ARE
19   * DISCLAIMED.  IN NO  EVENT SHALL  THE AUTHOR  BE LIABLE  FOR ANY  DIRECT,
20   * INDIRECT,  INCIDENTAL,  SPECIAL,  EXEMPLARY,  OR  CONSEQUENTIAL  DAMAGES
21   * (INCLUDING,  BUT  NOT LIMITED  TO,  PROCUREMENT OF  SUBSTITUTE  GOODS OR
22   * SERVICES;  LOSS  OF USE,  DATA,  OR PROFITS;  OR  BUSINESS INTERRUPTION)
23   * HOWEVER CAUSED  AND ON  ANY THEORY  OF LIABILITY,  WHETHER IN  CONTRACT,
24   * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
25   * ANY  WAY  OUT OF  THE  USE OF  THIS  SOFTWARE, EVEN  IF  ADVISED OF  THE
26   * POSSIBILITY OF SUCH DAMAGE.
27   *
28   * $Id: PlayerManager.java,v 1.4 2005/08/26 18:10:10 mat007 Exp $
29   */
30  
31  package battlehex.model.player;
32  
33  import java.awt.Color;
34  import java.util.Iterator;
35  import java.util.Vector;
36  
37  /***
38   * Creates and manages players.
39   *
40   * @author Mathieu Champlon
41   * @version $Revision: 1.4 $ $Date: 2005/08/26 18:10:10 $
42   */
43  public class PlayerManager implements IPlayerManager
44  {
45      private static final int MIN_PLAYERS_COUNT = 2;
46      private static final int MAX_PLAYERS_COUNT = 6;
47      private final Vector players;
48      private final CyclicIterator iterator;
49  
50      /***
51       * Create a player manager.
52       *
53       * @param playersCount the number of players which must be between 1 and 6
54       */
55      public PlayerManager( final int playersCount )
56      {
57          if( playersCount < MIN_PLAYERS_COUNT || playersCount > MAX_PLAYERS_COUNT )
58              throw new IllegalArgumentException( "argument 'playersCount' is < " + MIN_PLAYERS_COUNT + " or > "
59                      + MAX_PLAYERS_COUNT );
60          players = createPlayers( playersCount, createColors() );
61          iterator = new CyclicIterator( players );
62      }
63  
64      private Vector createPlayers( final int playersCount, final Vector colors )
65      {
66          final Vector result = new Vector();
67          for( int current = 0; current < playersCount; ++current )
68          {
69              final Color color = ((Color)colors.elementAt( current ));
70              result.add( new Player( color ) );
71          }
72          return result;
73      }
74  
75      private Vector createColors()
76      {
77          Vector colors = new Vector();
78          colors.add( new Color( 0, 255, 0 ) );
79          colors.add( new Color( 192, 192, 0 ) );
80          colors.add( new Color( 0, 128, 0 ) );
81          colors.add( new Color( 255, 255, 0 ) );
82          colors.add( new Color( 0, 192, 0 ) );
83          colors.add( new Color( 128, 128, 0 ) );
84          return colors;
85      }
86  
87      /***
88       * {@inheritDoc}
89       */
90      public final Iterator iterator()
91      {
92          return players.iterator();
93      }
94  
95      /***
96       * {@inheritDoc}
97       */
98      public final IPlayer next()
99      {
100         return (IPlayer)iterator.next();
101     }
102 }