1 /***
2 * Redistribution and use in source and binary forms, with or without
3 * modification, are permitted provided that the following conditions are
4 * met :
5 *
6 * . Redistributions of source code must retain the above copyright
7 * notice, this list of conditions and the following disclaimer.
8 *
9 * . Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * . The name of the author may not be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
17 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
20 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
22 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
23 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
24 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
25 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 *
28 * $Id: MapGenerator.java,v 1.5 2005/08/26 18:10:10 mat007 Exp $
29 */
30
31 package battlehex.model.command;
32
33 import java.util.Iterator;
34 import jtge.util.grid.Coordinate;
35 import battlehex.model.map.ITileFactory;
36 import battlehex.model.player.IPlayer;
37
38 /***
39 * Provides map random creation.
40 *
41 * @author Mathieu Champlon
42 * @version $Revision: 1.5 $ $Date: 2005/08/26 18:10:10 $
43 */
44 public class MapGenerator
45 {
46 private final ITileFactory factory;
47
48 /***
49 * Create a map generator.
50 *
51 * @param factory the tile factory
52 */
53 public MapGenerator( final ITileFactory factory )
54 {
55 if( factory == null )
56 throw new IllegalArgumentException( "argument 'factory' is null" );
57 this.factory = factory;
58 }
59
60 /***
61 * Iterate over coordinates and create tiles for given players according to the number per player specified.
62 *
63 * @param coordinatesIterator the coordinates to iterate over
64 * @param playersIterator the players to distribute the tiles among
65 * @param tilesPerPlayer the number of tiles per player
66 */
67 public final void populate( final Iterator coordinatesIterator, final Iterator playersIterator,
68 final int tilesPerPlayer )
69 {
70 while( playersIterator.hasNext() )
71 generate( coordinatesIterator, tilesPerPlayer, (IPlayer)playersIterator.next() );
72 }
73
74 private void generate( final Iterator coordinatesIterator, final int tilesPerPlayer, final IPlayer player )
75 {
76 int tiles = tilesPerPlayer;
77 while( tiles-- > 0 && coordinatesIterator.hasNext() )
78 factory.create( (Coordinate)coordinatesIterator.next(), player );
79 }
80 }